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Pixel Art Character Sprite Sheet
Illustration · Retro · Nano Banana

Before translation Unify the face, hairstyle, outfit, color scheme, and physique of the attached character, and generate 4 types of pixel art motions that look great in a game, all on a single sprite sheet image with a maximum of 4 frames each. The size of each frame is 256x256px. - Run: Lean the body forward, moving limbs in large alternating movements. - Jump: Crouch → Jump up → Spread limbs in the air → Land. - Spin Attack: Front → Side → Back → Opposite side, performing one full rotation of the body. - Fall: Stumble → Tilt sideways → Lie down → Close eyes and stop moving. Arrange one action per row in a horizontal line, ensuring all cell sizes, feet alignment, center, and scale are uniform. The background must be a completely solid color; do not use shadows, text, frames, numbers, UI, blur, semi-transparency, gradients, or anti-aliasing. Ensure looping actions connect naturally between the start and end. Generate Image with Prompt